References:
Beetham, H. (2013). Designing for learning in an uncertain future. In Eds. Beetham, H & Sharpe, R. Rethinking pedagogy for a digital age: Designing for 21st learning. New York: Routledge
Beetham, H. and Sharpe, R. (2013). Rethinking pedagogy for a digital age: Designing for 21st learning. New York: Routledge
Burns, M. (April, 2012). Immersive Learning for Teacher Professional Development. e Learn Magazine. Extracted from http://elearnmag.acm.org/featured.cfm?aid=2181208
Laurillard, D. (2013). Teaching as a design science: Building pedagogical patterns for learning and technology. New York: Routledge
Light, D., & Polin, D.K. (2010). Integrating Web 2.0 tools into the classroom: Changing the culture of learning. Retrieved from http://cct.edc.org/publications/integrating-web-20-tools-classroom-changing-culture-learning
Mastrian, K. G., McGonigle, D., Mahan, W.L., & Bixler, B. (2011). Integrating technology in nursing education: Tools for the knowledge era. Boston: Jones and Bartlett Publishers
Roselli, T., & Rossano, V. (2015). Gamification and serious game for learning. Journal of e-Learning & Knowledge Society, 11(3),
Beetham, H. (2013). Designing for learning in an uncertain future. In Eds. Beetham, H & Sharpe, R. Rethinking pedagogy for a digital age: Designing for 21st learning. New York: Routledge
Beetham, H. and Sharpe, R. (2013). Rethinking pedagogy for a digital age: Designing for 21st learning. New York: Routledge
Burns, M. (April, 2012). Immersive Learning for Teacher Professional Development. e Learn Magazine. Extracted from http://elearnmag.acm.org/featured.cfm?aid=2181208
Laurillard, D. (2013). Teaching as a design science: Building pedagogical patterns for learning and technology. New York: Routledge
Light, D., & Polin, D.K. (2010). Integrating Web 2.0 tools into the classroom: Changing the culture of learning. Retrieved from http://cct.edc.org/publications/integrating-web-20-tools-classroom-changing-culture-learning
Mastrian, K. G., McGonigle, D., Mahan, W.L., & Bixler, B. (2011). Integrating technology in nursing education: Tools for the knowledge era. Boston: Jones and Bartlett Publishers
Roselli, T., & Rossano, V. (2015). Gamification and serious game for learning. Journal of e-Learning & Knowledge Society, 11(3),